This is how we do it… [sourcecode language=’cpp’]// Include file #include “mmsystem.h” // Link to this library #pragma comment( lib, “winmm.lib” ) int main( int argc, char **argv ) { // Will block till the whole file is played, use SND_ASYNC to play asynchronously sndPlaySound( “c://windows//media//ding.wav”, SND_SYNC ); // Play for ever, should use […]
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