When working in MFC/ATL and then using a resource dll can at times cause bugs because resource handle is not properly set. For e.g. if you have a dialog resource in a dll and you instantiate a CDialog which results in an error because resource cannot be located in this application or dll since it’s in the resource dll. So solution for above problem will be to set correct resource handle.
MFC provides two functions…
pretty obvious names. 🙂
So we should first save our current resource handle and then set new resource handle before loading such a resource. Also don’t forget to set our old handle since its good practice.
Sample code snippet.
extern HINSTANCE hResDll = NULL;
HINSTANCE hDefInstance = AfxGetResourceHandle();
Bmp.LoadBitmap( IDB_NIBUS_FACE );
Internally MFC calls FindResource and LoadResource using this handle, so if it’s not properly set this will cause failure in loading resources.
In ATL it’s quite similar except that we’ve got a new function called AddResourceInstance which adds our new resource handle to existing list of handles. So when a look up is done given resource handle is also used. Following functions are provided in ATL to work with resource handles…
- GetResourceInstance – Similar to AfxGetResourceHandle
- SetResourceInstance – Similar to AfxGetSetResourceHandle
For newbies this is always a painful bug to resolve as they don’t know what went wrong since they expect this to be automagically done.