How to draw text like this!
Looks interesting right! Well this is done using plain window’s GDI functions, here is a function which does this!
// Thanks to Charles Petzold! void CCanvas::DrawOutlineText( CDC& dc, const CString& Text ) { const int RestorePoint = dc.SaveDC(); // Create new font CFont NewFont; NewFont.CreatePointFont( 700, TEXT( "Verdana" ), &dc ); // Use this font dc.SelectObject( &NewFont ); // Brush for pen LOGBRUSH lBrushForPen = { 0 }; lBrushForPen.lbColor = RGB( 200, 150, 100 ); lBrushForPen.lbHatch = HS_CROSS; lBrushForPen.lbStyle = BS_SOLID; // New pen for drawing outline text CPen OutlinePen; OutlinePen.CreatePen( PS_GEOMETRIC | PS_SOLID, 2, &lBrushForPen, 0, 0 ); // Use this pen dc.SelectObject( &OutlinePen ); dc.SetBkMode( TRANSPARENT ); dc.BeginPath(); // This text is not drawn on screen, but instead each action is being // recorded and stored internally as a path, since we called BeginPath dc.TextOut( 20, 20, Text ); // Stop path dc.EndPath(); // Now draw outline text dc.StrokePath(); dc.RestoreDC( RestorePoint ); }